onsdag 7. oktober 2009

Case 4

Case was as follows:

You're now going to use the animations you made in case 2 to make the character move to the right and the left, and assume an idling position. What's new in this case is that you need to make the characters move using the arrow keys. When you press the right arrow key, the character needs to move right untill you let it go. The same goes for left. When no key is pressed down the character needs to assume an idle position.

After the resounding success that was Case 3, I was really looking forward to this week's lab, and with good reason! It was another really informative class, and I still feel like I'm learning tons about coding in actionscript every day.

This time I had a few major hickups in my coding, but that's to be expected with such a large amount of code (I think we ended up at ~100 lines)

Ended up getting everything working, and I'm looking forward to case 5!

Case 3

Case task was as follows:

In this case you're going to make your character move by using actionscript, and you're going to make sure it always stays within the scene.

Coding. This, to be honest, is the single thing I've dreaded the most in this course. All previous experiences with actionscript have been less than good.

But this time it seems I'm in luck! I really didn't have that many problems with this case. Thanks to very good explaining by teachers and assistant-students I understood all the code, and I actually got everything working pretty quickly!

I'm actually looking forward to more coding cases now.

Case 2

The case task was as follows:

In this case you're going to learn how to animate your character. Your character needs to be able to move to the right and left, assume an idle-position, and initiate a jump.

Oh boy, animation! This was something I was both looking forward to and dreading at the same time. Animation is more or less the reason I started on this course, so I was really looking forward to this case.

And I got what I wanted, I guess. My animations were horrible. But that's understandable, considering the amount of work and practice you need before you'll be able to make animations that look good in any way.

Anyways, I'm probably going to have to redo these animations a hundred times before the end of the course, so I'm not thinking too much about it at the moment.